šŸŽ®
About a year and a half ago I played Elden ring with no dark souls gaming knowledge and got my ass handed to me and made it through the base game by the skin of my teeth and thanks to lots of summons and spirit ashes. I was immediately in awe of the mechanics, level design, world building and boss/enemy AI that from software created and I wanted more. So I worked backwards and played dark souls 3 still not quite sure of all the intricacies and hidden gameplay mechanics and again, stumbled my way through till the end. It wasnā€™t until beating both bloodborne and the original dark souls that I felt like I finally started to get how to play and enjoy these games rather than suffer through to say I did it. long story short, Iā€™m in the middle of a new playthrough of ds3 and itā€™s crazy to have like tangible proof that Iā€™ve gotten better and ā€œgetā€ these games. Beating the first boss in 1 try (first playthrough took me maybe 25), starting as a deprived so that I had to be more resourceful. Idk itā€™s fun to see how far Iā€™ve come as a player! areas that scared the shit out of me that I wouldnā€™t take the time to explore Iā€™m now getting to see and im finding soooo many new things. i love you dark souls šŸ˜­
Feb 11, 2024

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While theyā€™re frustrating as hell, itā€™s hard to find something these days that takes my full, undivided attention. these games are unforgiving at the beginning but slowly getting better and developing a muscle memory has shown me itā€™s never to late to learn a new skill. I love losing myself in this game, if only for just an hour, and knowing I didnā€™t even look at my phone
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āœŒļø
lately i havenā€™t been playing video games nearly as much as i used to, but iā€™m getting back into the groove with elden ring for the upcoming DLC thatā€™s dropping. hidetaka miyazaki, the director of this game, is an uncompromising and inimitable force in the world of game design, and his collaboration with GRRM for the lore underpinning this particular game is an interesting twist. elden ring is, to me, the perfection of the lineage of games that miyazaki and FromSoftware have developed (mainly dark souls): from the visual language to the thematic direction to the brutally minimalist combat system to the haunting level and world designā€¦ if youā€™re near the target audience, this game wonā€™t be easily forgotten.
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I know it's OP but it took a lot of time and effort to get it; now Elden Ring feels like normal difficulty
Jan 23, 2024

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