Speedrunning, if you don’t know, is a community that challenges each other to get to the endpoint of any video game as fast as possible, ignoring the actual content of the game often through glitches and exploits. As my good friend DJ Wallh4x once said, at its purest, it turns each title into a game of chess. Meaning that, it’s inner workings have been so poured over that every possible action has been mapped out into a matrix and optimized, so the closer a record holder gets to the absolute purest optimization, it starts to become years between any signs of progress. Seven years later, this video is still like a comfort stim blanket for me. It’s a breakdown of speedrun techniques used by pros and TAS in a specific world level of Mario 64 but it’s such a beautiful illustration of complex techniques used to an end that so many people would call pointless. I kind of think of it like that Malcom Gladwell 10,000 hours thing - and it’s so cool to think that that applies to anything, not just more conventional skills and trades. It’s meditative, genius, and weirdly anarchistic. And keep in mind this is just one level of one game. It’s art. I hope to make something as beautiful as this one day. If I try to explain it any more here I’ll sound insane so just watch it for yourself.